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Minecraft realistic sounds resource pack
Minecraft realistic sounds resource pack











minecraft realistic sounds resource pack

The distance from the sound source after which sound volume is attenuated. Sounds in this category will ignore range limit We can utilize different channels to get other effects. Sounds will be discussed in further detail below, but the other top-level keys will be discussed here: Categories #Ĭategories are used internally by the engine to decide how each sound is played. In the example above, I showed two top-level fields: category and sounds. a volume of 4 is 64 blocks as calculated above), while the low volume will prevent the played sound from capping at 1.0 too soon. The high value for the /playsound volume will produce a large audible range (e.g. "volume": 0.01and use large values in the playsound command. To make a sound which can be heard far away but also drops in volume continuously over distance, one can add e.g. When using a large enough volume to hear the sound farther away, the sound will get quieter only after a distance of more than 100.0. Specifying a greater volume value increases the audible range. Note: Attenuation by distance of the hearable sound's volume is not affected by the volume parameter given in the command.įor example, _scream sets "min_distance": 100.0, but can only be heard from at most 16 blocks away when using /playsound with volume 1 to play it. As an expression this could be written as: final_volume = min(playsound_volume, 1) * graph_volume * sound_definition_volume. The corresponding volume axis' value is the factor for the playsound volume capped to 1, multiplied by the sound definition's volume to get the final volume of the sound you hear. The axis distance is the distance of the sound listener (player) to the sound source.

minecraft realistic sounds resource pack

Notice how the playsound limits the sound's audible range. Shown above is the approximate sound attenuation factor by distance for playing sounds with a volume parameter greater than or equal to 1. If "max_distance"is not given in the sound's definition, it is equivalent to playsound_volume * 16.Īpproximate sound attenuation by distance. The game will clamp the sound volume to at most 1.0 before multiplying it with the sound definition's volume.įor /playsound, the maximum hearable range of a sound is given by min(max_distance, max(volume * 16, 16)). This means that if sounds don't work, you should restart your entire MC client rather than just reloading the world. New files referenced by file path, such as sounds, DO need a complete client restart to load.













Minecraft realistic sounds resource pack